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125
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CVPR
1998
IEEE
16 years 4 months ago
Hierarchical Morphable Models
This paper presents a new technique for modelling object classes (such as faces) and matching the model to novel images from the object class. The technique can be used for a vari...
Michael J. Jones, Tomaso Poggio
99
Voted
CVPR
2010
IEEE
15 years 10 months ago
Detecting and Sketching the Common
Given very few images containing a common object of interest under severe variations in appearance, we detect the common object and provide a compact visual representation of that...
Shai Bagon, Or Brostovski, Meirav Galun, Michal Ir...
136
Voted
CHI
2005
ACM
16 years 3 months ago
A study on the manipulation of 2D objects in a projector/camera-based augmented reality environment
Are the object manipulation techniques traditionally used in head?mounted displays (HMDs) applicable to augmented reality based projection systems? This paper examines the differe...
Stephen Voida, Mark Podlaseck, Rick Kjeldsen, Clau...
131
Voted
VR
2000
IEEE
168views Virtual Reality» more  VR 2000»
15 years 7 months ago
The Perceptive Workbench: Toward Spontaneous and Natural Interaction in Semi-immersive Virtual Environments
The Perceptive Workbench enables a spontaneous, natural, and unimpeded interface between the physical and virtual worlds. It uses vision-based methods for interaction that elimina...
Bastian Leibe, Thad Starner, William Ribarsky, Zac...
CVPR
2009
IEEE
16 years 10 months ago
Tour the World: building a web-scale landmark recognition engine
Modeling and recognizing landmarks at world-scale is a useful yet challenging task. There exists no readily available list of worldwide landmarks. Obtaining reliable visual mode...
Yantao Zheng, Ming Zhao 0003, Yang Song, Hartwig A...