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FPLAY
2008
15 years 18 days ago
Flow and immersion in first-person shooters: measuring the player's gameplay experience
Researching experiential phenomena is a challenging undertaking, given the sheer variety of experiences that are described by gamers and missing a formal taxonomy: flow, immersion...
Lennart Nacke, Craig A. Lindley
HVEI
2010
15 years 15 days ago
Tangible display systems: direct interfaces for computer-based studies of surface appearance
When evaluating the surface appearance of real objects, observers engage in complex behaviors involving active manipulation and dynamic viewpoint changes that allow them to observ...
Benjamin A. Darling, James A. Ferwerda
WSCG
2004
153views more  WSCG 2004»
15 years 13 days ago
A New Algorithm for Adding Color to Video or Animation Clips
Colorizing grayscale video is a useful technique in scientific computing visualization and entertainment. In this paper, we introduce a method to transfer color from a reference i...
Zhigeng Pan, Zhaohua Dong, Mingmin Zhang
AIPS
2009
15 years 5 days ago
A Decision-Theoretic Approach to Dynamic Sensor Selection in Camera Networks
Nowadays many urban areas have been equipped with networks of surveillance cameras, which can be used for automatic localization and tracking of people. However, given the large r...
Matthijs T. J. Spaan, Pedro U. Lima
JUCS
2008
134views more  JUCS 2008»
14 years 11 months ago
Gaze-based Interaction for Virtual Environments
Abstract We present an alternative interface that allows users to perceive new sensations in virtual environments. Gaze-based interaction in virtual environments creates the feelin...
Jorge Jimenez, Diego Gutierrez, Pedro Latorre