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CA
1998
IEEE
15 years 1 months ago
Vision-Based Animation of Digital Humans
This paper presents a system for animating customized virtual humans using motion parameters estimated from multi-view image sequences. The advantage of our method is that the sub...
Ioannis A. Kakadiaris, Dimitris N. Metaxas
JMM2
2006
146views more  JMM2 2006»
14 years 9 months ago
Probabilistic Algorithms, Integration, and Empirical Evaluation for Disambiguating Multiple Selections in Frustum-Based Pointing
There are a few fundamental pointing-based user interface techniques for performing selections in 3D environments. One of these techniques is ray pointing, which makes selections b...
Greg S. Schmidt, Dennis G. Brown, Erik B. Tomlin, ...
107
Voted
FGR
2004
IEEE
164views Biometrics» more  FGR 2004»
15 years 1 months ago
Real-Time Pointing Gesture Recognition for an Immersive Environment
We present an algorithm for the real-time detection and interpretation of pointing gestures, performed with one or both arms. The pointing gestures are used as an intuitive tracki...
Roland Kehl, Luc J. Van Gool
ECCV
2002
Springer
15 years 11 months ago
Tracking and Object Classification for Automated Surveillance
In this paper we discuss the issues that need to be resolved before fully automated outdoor surveillance systems can be developed, and present solutions to some of these problems. ...
Omar Javed, Mubarak Shah
ECCV
2006
Springer
15 years 1 months ago
Segmentation and Guidance of Multiple Rigid Objects for Intra-operative Endoscopic Vision
Abstract. This paper presents an endoscopic vision framework for modelbased 3D guidance of surgical instruments used in robotized laparoscopic surgery. In order to develop such a s...
Christophe Doignon, Florent Nageotte, Michel de Ma...