In this paper we present a new bimanual markerless gesture interface for 3D full-body motion tracking sensors, such as the Kinect. Our interface uses a probabilistic algorithm to ...
Per Ola Kristensson, Thomas Nicholson, Aaron J. Qu...
We present an agent-based full body tracking and 3D animation system to generate motion data using stereo calibrated cameras. The novelty of our approach is that agents are bound t...
Abstract— Imitation learning, or programming by demonstration (PbD), holds the promise of allowing robots to acquire skills from humans with domain-specific knowledge, who nonet...
Virtual humans are more and more used in VR applications but their animation is still a challenge, especially if complex tasks must be carried-out in interaction with the user. In...
— For a mobile robot that interacts with humans such as a home assistant or a tour guide robot, tracking a particular person among multiple persons is a fundamental, yet challeng...