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» Tracking human motion and actions for interactive robots
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ICRA
2003
IEEE
110views Robotics» more  ICRA 2003»
15 years 5 months ago
Modelling of the human paralysed lower limb under FES
— The new generation of implanted neuroprostheses allows muscles to be controlled with fine accuracy, high selectivity and the repeatability of the muscle’s response can be ach...
David Guiraud, Philippe Poignet, Pierre-Brice Wieb...
CVPR
2010
IEEE
15 years 4 months ago
Motion Fields to Predict Play Evolution in Dynamic Sport Scenes
Videos of multi-player team sports provide a challenging domain for dynamic scene analysis. Player actions and interactions are complex as they are driven by many factors, such as...
Kihwan Kim, Matthias Grundmann, Ariel Shamir, Iain...
CHI
2011
ACM
14 years 3 months ago
The mathematical imagery trainer: from embodied interaction to conceptual learning
We introduce an embodied-interaction instructional design, the Mathematical Imagery Trainer (MIT), for helping young students develop grounded understanding of proportional equiva...
Mark Howison, Dragan Trninic, Daniel Reinholz, Dor...
VRST
2005
ACM
15 years 5 months ago
Automatic generation of personalized human avatars from multi-view video
In multi-user virtual environments real-world people interact via digital avatars. In order to make the step from the real world onto the virtual stage convincing the digital equi...
Naveed Ahmed, Edilson de Aguiar, Christian Theobal...
INTETAIN
2005
Springer
15 years 5 months ago
Ambient Intelligence in Edutainment: Tangible Interaction with Life-Like Exhibit Guides
We present COHIBIT, an edutainment exhibit for theme parks in an ambient intelligence environment. It combines ultimate robustness and simplicity with creativity and fun. The visit...
Alassane Ndiaye, Patrick Gebhard, Michael Kipp, Ma...