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AUIC
2000
IEEE
15 years 4 months ago
Finger Tracking for the Digital Desk
A trend in computing environments today is to move towards more ‘natural’ interaction, another is to make hardware invisible to the user. Both these ideas converge into ubiqui...
Thomas Brown, Richard C. Thomas
VR
2009
IEEE
159views Virtual Reality» more  VR 2009»
15 years 6 months ago
Indoor vs. Outdoor Depth Perception for Mobile Augmented Reality
We tested users’ depth perception of virtual objects in our mobile augmented reality (AR) system in both indoor and outdoor environments using a depth matching task. The indoor ...
Mark A. Livingston, Zhuming Ai, J. Edward Swan II,...
ISMAR
2006
IEEE
15 years 5 months ago
Spatial relationship patterns: elements of reusable tracking and calibration systems
With tracking setups becoming increasingly complex, it gets more difficult to find suitable algorithms for tracking, calibration and sensor fusion. A large number of solutions e...
Daniel Pustka, Martin Huber, Manuel Bauer, Gudrun ...
VRST
2009
ACM
15 years 6 months ago
Standalone edge-based markerless tracking of fully 3-dimensional objects for handheld augmented reality
This paper presents a markerless tracking technique targeted to the Windows Mobile Pocket PC platform. The primary aim of this work is to allow the development of standalone augme...
João Paulo S. M. Lima, Veronica Teichrieb, ...
SI3D
2003
ACM
15 years 5 months ago
Augmented reality user interfaces and techniques for outdoor modelling
This paper presents user interface technology for mobile outdoor augmented reality systems, and a set of new techniques we have named construction at a distance for the capture an...
Wayne Piekarski, Bruce H. Thomas