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CGI
2000
IEEE
15 years 6 months ago
Augmented Reality for Real and Virtual Humans
Current Virtual Reality technologies provide many ways to interact with Virtual Humans. Most of those techniques, however are limited to synthetic elements and require cumbersome ...
Selim Balcisoy, Remy Torre, Michal Ponder, Pascal ...
ICMI
2003
Springer
143views Biometrics» more  ICMI 2003»
15 years 6 months ago
Mutual disambiguation of 3D multimodal interaction in augmented and virtual reality
We describe an approach to 3D multimodal interaction in immersive augmented and virtual reality environments that accounts for the uncertain nature of the information sources. The...
Edward C. Kaiser, Alex Olwal, David McGee, Hrvoje ...
CHI
1996
ACM
15 years 5 months ago
BrightBoard: A Video-Augmented Environment
The goal of `Computer Augmented Environments' is to bring computational power to everyday objects with which users are already familiar, so that the user interface to this co...
Quentin Stafford-Fraser, Peter Robinson
ISMAR
2002
IEEE
15 years 6 months ago
Visual Marker Detection and Decoding in AR Systems: A Comparative Study
Visual markers are widely used in existing augmented reality (AR) applications [7, 12, 11, 19]. In most of such applications, the performance of an AR system depends highly on the...
Xiang Zhang, Stephan Fronz, Nassir Navab
VRCAI
2004
ACM
15 years 7 months ago
Photorealism or/and non-photorealism in augmented reality
Actual graphic hardware becomes more and more powerful. Consequently, virtual scenes can be rendered in a very good quality integrating dynamic behavior, real-time shadows, bump m...
Michael Haller