—This paper presents a novel application of the GPU processing power to a very computationally demanding articulated human body tracking problem in a view-based approach. This wo...
In this paper, the ways of optimising a Particle Filter video tracking algorithm are investigated. The optimisation scheme discussed in this work is based on hybridising a Particle...
Artur Loza, Fanglin Wang, Miguel A. Patricio, Jes&...
In this paper, we present a 3D registration algorithm based on simulated physical force/moment for articulated human motion tracking. Provided with sparsely reconstructed 3D human ...
This paper presents a low-cost tracking algorithm based on multiple multiple fragments, increasing robustness with respect to partial occlusions. Given the initial template repres...
A framework for the logical and statistical analysis and annotation of dynamic scenes containing occlusion and other uncertainties is presented. This framework consists of three e...
Brandon Bennett, Derek R. Magee, Anthony G. Cohn, ...