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79
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KI
2007
Springer
15 years 7 months ago
Division of Work During Behaviour Recognition - The SCENIC Approach
Behaviour recognition in a video scene consists of several distinct sub-tasks: objects or object parts must be recognised, classified and tracked, qualitative spatial and temporal...
Kasim Terzic, Lothar Hotz, Bernd Neumann
104
Voted
TABLETOP
2006
IEEE
15 years 6 months ago
Transparent Tabletop Interface for Multiple Users on Lumisight Table
This paper presents a new type of tabletop interface on Lumisight Table. Putting physical objects on a tabletop display is one of the typical methods for intuitive tangible input....
Yasuaki Kakehi, Takero Hosomi, Makoto Iida, Takesh...
94
Voted
ICVGIP
2004
15 years 2 months ago
Handling Occlusions in Monocular Surveillance Systems
Recent advances in computing machines and the availability of inexpensive vision sensors have paved the way for development of real-time imaging systems. Smart systems with a sing...
Prithwijit Guha, Nisarg Vyas, Amitabha Mukerjee, K...
114
Voted
NIPS
2004
15 years 2 months ago
Real-Time Pitch Determination of One or More Voices by Nonnegative Matrix Factorization
An auditory "scene", composed of overlapping acoustic sources, can be viewed as a complex object whose constituent parts are the individual sources. Pitch is known to be...
Fei Sha, Lawrence K. Saul
BMVC
2000
15 years 2 months ago
Quantifying Ambiguities in Inferring Vector-Based 3D Models
This paper presents a framework for directly addressing issues arising from self-occlusions and ambiguities due to the lack of depth information in vector-based representations. V...
Eng-Jon Ong, Shaogang Gong