Sciweavers

116 search results - page 10 / 24
» Tracking the Best of Many Experts
Sort
View
AAAI
2006
14 years 11 months ago
Exploring GnuGo's Evaluation Function with a SVM
While computers have defeated the best human players in many classic board games, progress in Go remains elusive. The large branching factor in the game makes traditional adversar...
Christopher Fellows, Yuri Malitsky, Gregory Wojtas...
IEEEVAST
2010
14 years 4 months ago
Interactive visual analysis of multiobjective optimizations
Optimization problems are typically addressed by purely automatic approaches. For multi-objective problems, however, a single best solution often does not exist. In this case, it ...
Wolfgang Berger, Harald Piringer
DIS
2005
Springer
15 years 3 months ago
Movement Analysis of Medaka (Oryzias Latipes) for an Insecticide Using Decision Tree
Abstract. Behavioral sequences of the medaka (Oryzias latipes) were continuously investigated through an automatic image recognition system in response to medaka treated with the i...
Sengtai Lee, Jeehoon Kim, Jae-Yeon Baek, Man-Wi Ha...
GECCO
2009
Springer
305views Optimization» more  GECCO 2009»
15 years 4 months ago
Evolving competitive car controllers for racing games with neuroevolution
Modern computer games are at the same time an attractive application domain and an interesting testbed for the evolutionary computation techniques. In this paper we apply NeuroEvo...
Luigi Cardamone, Daniele Loiacono, Pier Luca Lanzi
C5
2005
IEEE
15 years 3 months ago
Suggestions for New Features to Support Collaborative Learning in Virtual Worlds
The authors have some experience in building virtual worlds for education purposes, in archaeology and for language learning. However, many mainstream world-building applications ...
Erik Champion, Sachiyo Sekiguchi