We present a spatial and temporal logic based on Duration Calculus for the specification and verification of mobile real-time systems. We demonstrate the use of the formalism and...
We develop a logic for representing and reasoning about coalitional games without transferable payoffs. Although a number of logics of cooperation have been proposed over the past...
Allowing templates with infinite domains greatly expands the range of problems that can be formulated as a non-uniform constraint satisfaction problem. It turns out that many CSPs ...
Interruptible rendering is a novel approach to the fidelity-versusperformance tradeoff ubiquitous in real-time rendering. Interruptible rendering unifies spatial error, caused by ...
Cliff Woolley, David P. Luebke, Benjamin Watson, A...
Continuously moving objects are prevalent in many domains. Although there have been attempts to combine both spatial and temporal relationships from a reasoning, a database, as wel...
Nico Van de Weghe, Bart Kuijpers, Peter Bogaert, P...