We compute a common feature selection or kernel selection configuration for multiple support vector machines (SVMs) trained on different yet inter-related datasets. The method is ...
The generation of animated human figures especially in crowd scenes has many applications in such domains as the special effects industry, computer games or for the simulation of ...
Adam Szarowicz, Marek Mittmann, Paolo Remagnino, J...
The full deployment of service robots in daily activities will require the robot to adapt to the needs of non-expert users, particularly, to learn how to perform new tasks from “...
Ana C. Tenorio-Gonzalez, Eduardo F. Morales, Luis ...
Abstract. We formulate the problem of least squares temporal difference learning (LSTD) in the framework of least squares SVM (LS-SVM). To cope with the large amount (and possible ...
Abstract. Developing superior artificial board-game players is a widelystudied area of Artificial Intelligence. Among the most challenging games is the Asian game of Go, which, des...