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» Training of Agent Positioning Using Human's Instruction
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AAAI
2000
14 years 10 months ago
Interactive Training for Synthetic Characters
Compelling synthetic characters must behave in ways that reflect their past experience and thus allow for individual personalization. We therefore need a method that allows charac...
Song-Yee Yoon, Robert C. Burke, Bruce Blumberg, Ge...
CVPR
2010
IEEE
15 years 5 months ago
An Object-Dependent Hand Pose Prior from Sparse Training Data
In this paper, we propose a prior for hand pose estimation that integrates the direct relation between a manipulating hand and a 3d object. This is of particular interest for a va...
Henning Hamer, Juergen Gall, Thibaut Weise, Luc Va...
IAT
2007
IEEE
15 years 3 months ago
BOA: A Cognitive Tactical Picture Compilation Agent
Simulation-based training in complex decision-making can be made more effective by using intelligent software agents to play key roles, such as teammates, opponents and instructor...
Annerieke Heuvelink, Fiemke Both
JMM2
2006
138views more  JMM2 2006»
14 years 9 months ago
A Framework for Constructing Real-time Immersive Environments for Training Physical Activities
Abstract-- This paper describes a framework for constructing a three-dimensional immersive environment that can be used for training physical activities. The system is designed to ...
Sang-Hack Jung, Ruzena Bajcsy
PRICAI
2004
Springer
15 years 2 months ago
Classifying Human Actions Using an Incomplete Real-Time Pose Skeleton
Currently, most human action recognition systems are trained with feature sets that have no missing data. Unfortunately, the use of human pose estimation models to provide more des...
Patrick Peursum, Hung Hai Bui, Svetha Venkatesh, G...