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ECCC
2010
98views more  ECCC 2010»
14 years 7 months ago
Efficient Semantic Communication via Compatible Beliefs
In previous works, Juba and Sudan [6] and Goldreich, Juba and Sudan [4] considered the idea of "semantic communication", wherein two players, a user and a server, attemp...
Brendan Juba, Madhu Sudan
ICSE
2003
IEEE-ACM
15 years 2 months ago
A Tutorial on Feature Oriented Programming and Product-Lines
ct Feature Oriented Programming (FOP) is a design methodology and tools for program synthesis. The goal is to specify a target program in terms of the features that it offers, and ...
Don S. Batory
DFT
2003
IEEE
145views VLSI» more  DFT 2003»
15 years 2 months ago
System-Level Analysis of Fault Effects in an Automotive Environment
In the last years, new requirements in terms of vehicle performance increased significantly the amount of on-board electronics, thus raising more concern about safety and fault to...
Fulvio Corno, S. Tosato, P. Gabrielli
DSRT
2008
IEEE
14 years 11 months ago
RTPROC: A System for Rapid Real-Time Prototyping in Audio Signal Processing
In this contribution a new system for the rapid development of real-time prototypes for digital audio signal processing algorithms on Windows PCs and a Digital Signal Processor (D...
Hauke Krüger, Peter Vary
SIGMETRICS
2004
ACM
118views Hardware» more  SIGMETRICS 2004»
15 years 3 months ago
A game theoretic approach to provide incentive and service differentiation in P2P networks
Traditional Peer-to-Peer (P2P) networks do not provide service differentiation and incentive for users. Consequently, users can easily access information without contributing any ...
Richard T. B. Ma, Sam C. M. Lee, John C. S. Lui, D...