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EGPGV
2011
Springer
366views Visualization» more  EGPGV 2011»
14 years 8 months ago
GPU Algorithms for Diamond-based Multiresolution Terrain Processing
We present parallel algorithms for processing, extracting and rendering adaptively sampled regular terrain datasets represented as a multiresolution model defined by a super-squa...
M. Adil Yalçin, Kenneth Weiss, Leila De Flo...
WACV
2012
IEEE
14 years 18 days ago
LOST: Longterm Observation of Scenes (with Tracks)
We introduce the Longterm Observation of Scenes (with Tracks) dataset. This dataset comprises videos taken from streaming outdoor webcams, capturing the same half hour, each day, ...
Austin Abrams, Jim Tucek, Joshua Little, Nathan Ja...
CVPR
2007
IEEE
16 years 7 months ago
Differential Camera Tracking through Linearizing the Local Appearance Manifold
The appearance of a scene is a function of the scene contents, the lighting, and the camera pose. A set of n-pixel images of a non-degenerate scene captured from different perspec...
Hua Yang, Marc Pollefeys, Greg Welch, Jan-Michael ...
ICPR
2002
IEEE
16 years 6 months ago
Visual Abstraction of Wildlife Footage Using Gaussian Mixture Models and the Minimum Description Length Criterion
bstraction of Wildlife Footage using Gaussian Mixture Models and the Minimum Description Length Criterion David Gibson Neill Campbell Barry Thomas Department of Computer Science Un...
David P. Gibson, Neill W. Campbell, Barry T. Thoma...
ECCV
2008
Springer
16 years 3 months ago
Window Annealing over Square Lattice Markov Random Field
Monte Carlo methods and their subsequent simulated annealing are able to minimize general energy functions. However, the slow convergence of simulated annealing compared with more ...
Ho Yub Jung, Kyoung Mu Lee, Sang Uk Lee