This tutorial presents an overview of the data management issues faced by computer games today. While many games do not use databases directly, they still have to process large am...
Alan J. Demers, Johannes Gehrke, Christoph Koch, B...
This paper discusses the design and implementation of a payment framework that is loosely based on the direct debit payment model. We define such payments as one in which customer...
The existing solutions in the field of computer forensics are largely ad hoc. This paper discusses the need for a rigorous model of forensics and outlines qualities that such a m...
Sean Peisert, Matt Bishop, Sidney Karin, Keith Mar...
— In this paper we provide a survey of three classes of combinatorial optimization problems that arise in communication network analysis. These problems, referred to as QoS (Qual...
For the first time since computers are around, the major pieces of the puzzle are in place to deliver interactive 3D to the average end user. Yet, with the exception of games and ...