It is difficult to render caustic patterns at interactive frame rates. This paper introduces new rendering techniques that relax current constraints, allowing scenes with moving, n...
Abstract We propose a particle-based technique for simulating incompressible fluid that includes adaptive refinement of particle sampling. Each particle represents a mass of fluid ...
Increasingly, more importance is placed on the uncertainty information of data being displayed. This paper focuses on techniques for visualizing 3D scalar data sets with correspon...
Suzana Djurcilov, Kwansik Kim, Pierre Lermusiaux, ...
Abstract-- While traffic volume of real-time applications is rapidly increasing, current routers do not guarantee minimum QoS values of fairness and they drop packets in random fas...
abstracting the operation of lower-level packet processing functions. The library synthesizes into field-programmable gate array (FPGA) logic and is utilized in a network platform ...