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IJCGT
2011
112views more  IJCGT 2011»
12 years 9 months ago
Tactical Agent Personality
This paper proposes an automatic model-based approach that enables adaptive decision making in modern virtual games. It builds upon the Integrated MDP and POMDP Learning AgeNT (IM...
Chek Tien Tan, Ho-Lun Cheng
ICANN
2010
Springer
13 years 4 months ago
Teaching Humanoids to Imitate 'Shapes' of Movements
Trajectory formation is one of the basic functions of the neuromotor controller. In particular, reaching, avoiding, controlling impacts (hitting), drawing, dancing and imitating ar...
Vishwanathan Mohan, Giorgio Metta, Jacopo Zenzeri,...
AAAI
2008
13 years 8 months ago
Cross-lingual Propagation for Morphological Analysis
Multilingual parallel text corpora provide a powerful means for propagating linguistic knowledge across languages. We present a model which jointly learns linguistic structure for...
Benjamin Snyder, Regina Barzilay
ICAT
2006
IEEE
14 years 9 days ago
An Animation System for Imitation of Object Grasping in Virtual Reality
Interactive virtual characters are nowadays commonplace in games, animations, and Virtual Reality (VR) applications. However, relatively few work has so far considered the animatio...
Matthias Weber, Guido Heumer, Heni Ben Amor, Bernh...
LWA
2007
13 years 7 months ago
Taking the Teacher's Perspective for User Modeling in Complex Domains
Serious games that should adapt training to the individual might benefit from methods that are developed for intelligent tutoring systems. One method, model tracing, might be used...
Christian P. Janssen, Hedderik van Rijn