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ECML
2007
Springer
14 years 13 days ago
Graph-Based Domain Mapping for Transfer Learning in General Games
A general game player is an agent capable of taking as input a description of a game’s rules in a formal language and proceeding to play without any subsequent human input. To do...
Gregory Kuhlmann, Peter Stone
ICAI
2004
13 years 7 months ago
Action Inhibition
An explicit exploration strategy is necessary in reinforcement learning (RL) to balance the need to reduce the uncertainty associated with the expected outcome of an action and the...
Myriam Abramson
KCAP
2009
ACM
14 years 23 days ago
Interactively shaping agents via human reinforcement: the TAMER framework
As computational learning agents move into domains that incur real costs (e.g., autonomous driving or financial investment), it will be necessary to learn good policies without n...
W. Bradley Knox, Peter Stone
FLAIRS
2007
13 years 8 months ago
A Generalizing Spatial Representation for Robot Navigation with Reinforcement Learning
In robot navigation tasks, the representation of the surrounding world plays an important role, especially in reinforcement learning approaches. This work presents a qualitative r...
Lutz Frommberger
ICCBR
2010
Springer
13 years 4 months ago
A General Introspective Reasoning Approach to Web Search for Case Adaptation
Abstract. Acquiring adaptation knowledge for case-based reasoning systems is a challenging problem. Such knowledge is typically elicited from domain experts or extracted from the c...
David B. Leake, Jay H. Powell