: The performance of hardware-based interactive rendering systems is often constrained by polygon fill rates and texture map capacity, rather than polygon count alone. We present a...
Reynald Dumont, Fabio Pellacini, James A. Ferwerda
In this paper, we present a hierarchical evolutionary approach to hardware/software partitioning for real-time embedded systems. In contrast to most of previous approaches, we app...
ThiJ puper addresses the issue of dynamic similarity and intensive property invariance in scaled bilateral naunipulation, and ofsers a design methodology bused on these considerat...
Area cartogramsare used for visualizing geographically distributed data by attaching measurementsto regions of a map and scaling the regions such that their areasare proportional ...
In a constraint-drivenlayout synthesisenvironment,parasitic constraints are generated and implemented in each phase of the design process to meet a given set of performance specif...
Edoardo Charbon, Paolo Miliozzi, Enrico Malavasi, ...