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TOCHI
2002
63views more  TOCHI 2002»
15 years 5 months ago
Rivalry and interference with a head-mounted display
Perceptual factors that effect monocular, transparent (a.k.a "see-thru") head mounted displays include binocular rivalry, visual interference, and depth of focus. We rep...
Robert S. Laramee, Colin Ware
171
Voted
ICRA
2006
IEEE
143views Robotics» more  ICRA 2006»
15 years 11 months ago
Evaluation of a Large Scale Pervasive Embedded Network for Robot Path Planning
— We investigate a technique that uses an embedded network deployed pervasively throughout an environment to aid robots in navigation. First, we show that the path computed by th...
Keith J. O'Hara, Victor Bigio, Shaun Whitt, Daniel...
HT
2003
ACM
15 years 11 months ago
Paper chase revisited: a real world game meets hypermedia
In this short paper, we present a location aware mobile game which lets users play a paper chase game on a mobile device. By using their physical movement and location in the real...
Susanne Boll, Jens Krösche, Christian Wegener
HOTOS
1997
IEEE
15 years 9 months ago
The Role of Trace Modulation in Building Mobile Computing Systems
ty of accurately re-creating a mobile networkingAbstract environment in vitro argues for live experiments. On the In this paper we put forth the view that trace other hand, the dif...
Mahadev Satyanarayanan, Brian Noble
MOBICOM
2004
ACM
15 years 11 months ago
Using code collection to support large applications on mobile devices
The progress of mobile device technology unfolds a new spectrum of applications that challenges conventional infrastructure models. Most of these devices are perceived by their us...
Lucian Popa 0002, Irina Athanasiu, Costin Raiciu, ...