With the sheer growth of online user data, it becomes challenging to develop preference learning algorithms that are sufficiently flexible in modeling but also affordable in com...
Kai Yu, Shenghuo Zhu, John D. Lafferty, Yihong Gon...
Massively Multiplayer Online Role Playing Games (MMORPGs) are computer based games in which players interact with one another in the virtual world. Worldwide revenues for MMORPGs h...
We are experiencing a new Social Web, where people share, communicate, commiserate, and conflict with each other. As evidenced by systems like Wikipedia, twitter, and delicious.co...
We present a methodology to debug a SOC by concentrating on its communication. Our extended communication model includes a) multiple signal groups per interface protocol at each I...
—Traditionally uncooperative rate control schemes have implied open loop protocols such as UDP, CBR. In this paper we show that closed loop uncooperative rate control schemes als...