Abstract. Navigating consists of coordinating egocentric and allocentric spatial frames of reference. Virtual environments have afforded researchers in the spatial community with ...
Mathieu Simonnet, Dan Jacobson, Stephane Vieillede...
—Motion perception in immersive virtual environments significantly differs from the real world. For example, previous work has shown that users tend to underestimate travel dista...
Gerd Bruder, Frank Steinicke, Phil Wieland, Markus...
A high performance six degree-of-freedom magnetic levitation haptic interface device has been integrated with a physically-based dynamic rigid-body simulation to enable realistic ...
In this paper, we present LAMP3D, a system for the locationaware presentation of VRML content on mobile devices. We explore the application of LAMP3D in tourist mobile guides: the...
Two experiments were carried out to explore the effect of rendering and interface fidelity on subjective impressions of illumination and perceived presence after exposure to a vir...