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» Traversable interfaces between real and virtual worlds
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PRESENCE
2002
129views more  PRESENCE 2002»
14 years 9 months ago
Share-Z: Client/Server Depth Sensing for See-Through Head-Mounted Displays
In mixed reality, occlusions and shadows are important to realize a natural fusion between the real and virtual worlds. In order to achieve this, it is necessary to acquire dense ...
Yuichi Ohta, Yasuyuki Sugaya, Hiroki Igarashi, Tos...
INTETAIN
2005
Springer
15 years 3 months ago
Telepresence Techniques for Controlling Avatar Motion in First Person Games
First person games are computer games, in which the user experiences the virtual game world from an avatar’s view. This avatar is the user’s alter ego in the game. In this pape...
Henning Groenda, Fabian Nowak, Patrick Rö&szl...
HAPTICS
2005
IEEE
15 years 3 months ago
Medical Training Simulation for Palpation of Subsurface Tumor Using HIRO
Multi-fingers haptic device that enables multiple point of contact is essential for medical education. There is a strong need for palpation training in the detection of subsurface...
M. Osama Alhalabi, Vytautas Daniulaitis, Haruhisa ...
GECCO
2005
Springer
156views Optimization» more  GECCO 2005»
15 years 3 months ago
Evolving analog controllers for correcting thermoacoustic instability in real hardware
Previous research demonstrated that Evolvable Hardware (EH) techniques can be employed to suppress Thermoacoustic (TA) instability in a computer simulated combustion chamber. Thou...
Saranyan Vigraham, John C. Gallagher, Sanjay K. Bo...
TMC
2010
85views more  TMC 2010»
14 years 8 months ago
Juggler: Virtual Networks for Fun and Profit
—There are many situations in which an additional network interface—or two—can provide benefits to a mobile user. Additional interfaces can support parallelism in network flo...
Anthony J. Nicholson, Scott Wolchok, Brian D. Nobl...