High-level synthesis (HLS) requires more designer interaction to better meet the needs of experienced designers. However, attempts to create a highly interactive synthesis process...
We establish that the algorithmic complexity of the minimum spanning tree problem is equal to its decision-tree complexity. Specifically, we present a deterministic algorithm to fi...
Modulo scheduling is an e cient technique for exploiting instruction level parallelism in a variety of loops, resulting in high performance code but increased register requirement...
Alexandre E. Eichenberger, Edward S. Davidson, San...
Diagrams (e.g., flowcharts, trees for hierarchical structures, or graphs for finite state machines) are often needed as part of visual language systems and advanced user interfa...
Multiple instance learning (MIL) is a branch of machine learning that attempts to learn information from bags of instances. Many real-world applications such as localized content-...