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RT
1999
Springer
15 years 7 months ago
Interactive Ray-Traced Scene Editing using Ray Segment Trees
This paper presents a ray tracer that facilitates near-interactive scene editing with incremental rendering; the user can edit the scene both by manipulating objects and by changin...
Kavita Bala, Julie Dorsey, Seth J. Teller
CGF
2010
181views more  CGF 2010»
15 years 2 months ago
Matrix Trees
Recent advances in GPU programmability and architecture have allowed for the generation of ray casted or ray traced images at interactive rates. How quickly these images can be ge...
Nathan Andrysco, Xavier Tricoche
ICDM
2010
IEEE
127views Data Mining» more  ICDM 2010»
15 years 1 months ago
Learning Markov Network Structure with Decision Trees
Traditional Markov network structure learning algorithms perform a search for globally useful features. However, these algorithms are often slow and prone to finding local optima d...
Daniel Lowd, Jesse Davis
CVPR
2005
IEEE
16 years 5 months ago
Stereo Correspondence by Dynamic Programming on a Tree
Dynamic programming on a scanline is one of the oldest and still popular methods for stereo correspondence. While efficient, its performance is far from the state of the art becau...
Olga Veksler
CG
2000
Springer
15 years 7 months ago
Lambda-Search in Game Trees - with Application to Go
This paper proposes a new method for searching two-valued (binary) game trees in games like chess or Go. Lambda-search uses null-moves together with different orders of threat-sequ...
Thomas Thomsen