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SIBGRAPI
1999
IEEE
15 years 4 months ago
Deterministic Texture Analysis and Synthesis Using Tree Structure Vector Quantization
Texture analysis and synthesis is very important for computer graphics, vision, and image processing. This paper describes an algorithm which can produce new textures with a matchi...
Li-Yi Wei
SODA
1998
ACM
144views Algorithms» more  SODA 1998»
15 years 1 months ago
Analysis of Random Processes via And-Or Tree Evaluation
We introduce a new set of probabilistic analysis tools based on the analysis of And-Or trees with random inputs. These tools provide a unifying, intuitive, and powerful framework ...
Michael Luby, Michael Mitzenmacher, Mohammad Amin ...
NBIS
2007
Springer
15 years 6 months ago
Implementing Range Queries with a Decentralized Balanced Tree over Distributed Hash Tables
Range queries, retrieving all keys within a given range, is an important add-on for Distributed Hash Tables (DHTs), as they rely only on exact key matching lookup. In this paper we...
Nuno Lopes, Carlos Baquero
IANDC
2011
129views more  IANDC 2011»
14 years 6 months ago
Rigid tree automata and applications
We introduce the class of Rigid Tree Automata (RTA), an extension of standard bottom-up automata on ranked trees with distinguished states called rigid. Rigid states define a res...
Florent Jacquemard, Francis Klay, Camille Vacher
ICIP
2005
IEEE
16 years 1 months ago
Motion-compensation using variable-size block-matching with binary partition trees
A new approach to Variable Size Block Matching is proposed, based on the binary partitioning of blocks. If a particular block does not allow for accurate motion compensation, then...
Marc Servais, Theodore Vlachos, Thomas Davies