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111
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SIGCOMM
2009
ACM
15 years 7 months ago
Game action based power management for multiplayer online game
Current mobile devices embrace a wide range of functionalities including high speed network support, hardware accelerated 3D graphics, and multimedia capabilities. These capabilit...
Bhojan Anand, Akkihebbal L. Ananda, Mun Choon Chan...
106
Voted
ICC
2007
IEEE
124views Communications» more  ICC 2007»
15 years 7 months ago
On Achieving Maximum Network Lifetime Through Optimal Placement of Cluster-heads in Wireless Sensor Networks
—In a wireless sensor network, the network lifetime is an important issue when the size of the network is large. In order to make the network scalable, it is divided into a numbe...
Marudachalam Dhanaraj, C. Siva Ram Murthy
109
Voted
HIPEAC
2007
Springer
15 years 7 months ago
A Throughput-Driven Task Creation and Mapping for Network Processors
Abstract. Network processors are programmable devices that can process packets at a high speed. A network processor is typified by multithreading and heterogeneous multiprocessing...
Lixia Liu, Xiao-Feng Li, Michael K. Chen, Roy Dz-C...
CF
2006
ACM
15 years 6 months ago
Exploiting locality to ameliorate packet queue contention and serialization
Packet processing systems maintain high throughput despite relatively high memory latencies by exploiting the coarse-grained parallelism available between packets. In particular, ...
Sailesh Kumar, John Maschmeyer, Patrick Crowley
110
Voted
MOBICOM
2006
ACM
15 years 6 months ago
On accurate measurement of link quality in multi-hop wireless mesh networks
This paper presents a highly efficient and accurate link-quality measurement framework, called EAR (Efficient and Accurate link-quality monitoR), for multi-hop wireless mesh net...
Kyu-Han Kim, Kang G. Shin
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