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IPPS
2002
IEEE
15 years 4 months ago
Compression-Domain Parallel Rendering
Three dimensional triangle mesh is the dominant representation used in parallel rendering of 3D geometric models. However, explosive growth in the complexity of the mesh-based 3D ...
Tulika Mitra, Tzi-cker Chiueh
DCC
2005
IEEE
15 years 11 months ago
TetStreamer: Compressed Back-to-Front Transmission of Delaunay Tetrahedra Meshes
We use the abbreviations tet and tri for tetrahedron and triangle. TetStreamer encodes a Delaunay tet mesh in a back-to-front visibility order and streams it from a server to a cl...
Urs Bischoff, Jarek Rossignac
VISUALIZATION
1997
IEEE
15 years 3 months ago
Multiresolution compression and reconstruction
This paper presents a framework for multiresolution compression and geometric reconstruction of arbitrarily dimensioned data designed for distributed applications. Although being ...
Oliver G. Staadt, Markus H. Gross, Roger Weber
GRAPHICSINTERFACE
2004
15 years 1 months ago
Compressed Multisampling for Efficient Hardware Edge Antialiasing
Today's hardware graphics accelerators incorporate techniques to antialias edges and minimize geometry-related sampling artifacts. Two such techniques, brute force supersampl...
Philippe Beaudoin, Pierre Poulin
WSCG
2004
190views more  WSCG 2004»
15 years 1 months ago
Scalable Compression and Rendering of Textured Terrain Data
Several sophisticated methods are available for efficient rendering of out-of-core terrain data sets. For huge data sets the use of preprocessed tiles has proven to be more effici...
Roland Wahl, Manuel Massing, Patrick Degener, Mich...