We study the complexity and the I/O-efficient computation of flow on triangulated terrains. We present an acyclic graph, the descent graph, that enables us to trace flow paths in ...
Mark de Berg, Otfried Cheong, Herman J. Haverkort,...
A new technique is presented for computing 3D scene structure from point and line features in monocular image sequences. Unlike previous methods, the technique guarantees the comp...
We consider the separability of two point sets inside a polygon by means of chords or geodesic lines. Specifically, given a set of red points and a set of blue points in the inte...
Erik D. Demaine, Jeff Erickson, Ferran Hurtado, Jo...
Erd˝os, Purdy, and Straus conjectured that the number of distinct (nonzero) areas of the triangles determined by n noncollinear points in the plane is at least n−1 2 , which is...
A man-made environment is characterized by a lot of parallel lines and a lot of orthogonal edges. In this article, a new method for detecting the three mutual orthogonal direction...