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3DPVT
2006
IEEE
251views Visualization» more  3DPVT 2006»
15 years 1 months ago
Line-Based Structure from Motion for Urban Environments
We present a novel method for recovering the 3D-line structure of a scene from multiple widely separated views. Traditional optimization-based approaches to line-based structure f...
Grant Schindler, Panchapagesan Krishnamurthy, Fran...
RT
1998
Springer
15 years 2 months ago
Three Point Clustering for Radiance Computations
Abstract. There has been great success in speeding up global illumination computation in diffuse environments. The concept of clustering allows radiosity computations even for scen...
Marc Stamminger, Philipp Slusallek, Hans-Peter Sei...
TVCG
2011
132views more  TVCG 2011»
14 years 4 months ago
Point-Based Visualization for Large Hierarchies
—Space-filling layout techniques for tree representations are frequently used when the available screen space is small or the data set is large. In this paper, we propose an ef...
Hans-Jörg Schulz, Steffen Hadlak, Heidrun Sch...
BIRTHDAY
2003
Springer
15 years 3 months ago
Sweepline the Music!
Abstract. The problem of matching sets of points or sets of horizontal line segments in plane under translations is considered. For finding the exact occurrences of a point set of...
Esko Ukkonen, Kjell Lemström, Veli Mäkin...
DCG
2008
86views more  DCG 2008»
14 years 10 months ago
Efficient Algorithms for Maximum Regression Depth
We investigate algorithmic questions that arise in the statistical problem of computing lines or hyperplanes of maximum regression depth among a set of n points. We work primarily...
Marc J. van Kreveld, Joseph S. B. Mitchell, Peter ...