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ACMACE
2005
ACM
15 years 3 months ago
D4MD: deformation system for a vehicle simulation game
This paper presents a hybrid geometrical-physical, plastic deformation technique applicable for solids, in the context of a car simulation game. This technique doesn’t aim to be...
Tiago Rodrigues, Rui Pires, José Miguel Sal...
BMCBI
2010
121views more  BMCBI 2010»
14 years 7 months ago
Computing DNA duplex instability profiles efficiently with a two-state model: trends of promoters and binding sites
Background: DNA instability profiles have been used recently for predicting the transcriptional start site and the location of core promoters, and to gain insight into promoter ac...
Miriam R. Kantorovitz, Zoi Rapti, Vladimir Gelev, ...
ICHIM
2001
190views more  ICHIM 2001»
14 years 11 months ago
Chromatic Adaptation Post-Filtering in Image Synthesis Reproduction of Ancient Building for Restoration Support
Within the field of cultural heritage restoration, experts are interested in the analysis of data describing the condition and history of ancient monuments. Data are usually distr...
Maurizio Rossi, Daniele Marini, Alessandro Rizzi
SENSYS
2004
ACM
15 years 3 months ago
Distributed attention
As distributed surveillance networks are deployed over larger areas and in increasingly busy environments, limiting the computation, bandwidth, and human attention burdens imposed...
Maurice Chu, Patrick Cheung, James Reich
ISBI
2011
IEEE
14 years 1 months ago
Skull-stripping with deformable organisms
Segmenting brain from non-brain tissue within magnetic resonance (MR) images of the human head, also known as skull-stripping, is a critical processing step in the analysis of neu...
Gautam Prasad, Anand A. Joshi, Paul M. Thompson, A...