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IROS
2007
IEEE
171views Robotics» more  IROS 2007»
15 years 4 months ago
Learning full-body motions from monocular vision: dynamic imitation in a humanoid robot
— In an effort to ease the burden of programming motor commands for humanoid robots, a computer vision technique is developed for converting a monocular video sequence of human p...
Jeffrey B. Cole, David B. Grimes, Rajesh P. N. Rao
DIGRA
2005
Springer
15 years 3 months ago
Girls Creating Games: Challenging Existing Assumptions about Game Content
In a reinforcing cycle, few females create games and fewer girls than boys play games. In this paper, we increase our understanding of what girls like about games and gaming by de...
Jill Denner, Steven Bean, Linda L. Werner
CP
2003
Springer
15 years 3 months ago
Using the Breakout Algorithm to Identify Hard and Unsolvable Subproblems
Abstract. Local search algorithms have been very successful for solving constraint satisfaction problems (CSP). However, a major weakness has been that local search is unable to de...
Carlos Eisenberg, Boi Faltings
SIGMOD
1999
ACM
143views Database» more  SIGMOD 1999»
15 years 2 months ago
WALRUS: A Similarity Retrieval Algorithm for Image Databases
Traditional approaches for content-based image querying typically compute a single signature for each image based on color histograms, texture, wavelet transforms etc., and return...
Apostol Natsev, Rajeev Rastogi, Kyuseok Shim
VISUALIZATION
1993
IEEE
15 years 2 months ago
Visualization of Time-Dependent Flow Fields
We present an interactive visualization approach for the dense representation of unsteady 3D flow fields. The first part of this approach is a GPU-based 3D texture advection schem...
David A. Lane