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» Twinkle: programming with color
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SIGGRAPH
1987
ACM
15 years 1 months ago
Generating antialiased images at low sampling densities
Ray tracing produces point samples of an image from a 3-D model. Constructing an antialiased digital picture from point samples is difficult without resorting to extremely high sa...
Don P. Mitchell
GRAPHICSINTERFACE
2004
14 years 11 months ago
A Hybrid Physical/Device-Space Approach for Spatio-Temporally Coherent Interactive Texture Advection on Curved Surfaces
We propose a novel approach for a dense texture-based visualization of vector fields on curved surfaces. Our texture advection mechanism relies on a Lagrangian particle tracing th...
Daniel Weiskopf, Thomas Ertl
GRAPHICSINTERFACE
2001
14 years 11 months ago
The Lit Sphere: A Model for Capturing NPR Shading from Art
While traditional graphics techniques provide for the realistic display of three-dimensional objects, these methods often lack the flexibility to emulate expressive effects found ...
Peter-Pike J. Sloan, William Martin, Amy Gooch, Br...
GRAPHICSINTERFACE
2000
14 years 11 months ago
Analysis and Synthesis of Structural Textures
With the advent of image based modeling techniques, it becomes easier to apply textures extracted from reality onto virtual worlds. Many repetitive patterns (structural textures) ...
Laurent Lefebvre, Pierre Poulin
CEC
2010
IEEE
14 years 11 months ago
Using aesthetic measures to evolve art
In this paper we investigate and compare three aesthetic measures within the context of evolutionary art. We evolve visual art with an unsupervised evolutionary art system using ge...
Eelco den Heijer, A. E. Eiben