Partitioning fragment shaders into multiple rendering passes is an effective technique for virtualizing shading resource limits in graphics hardware. The Recursive Dominator Split...
A reasonably good description of the luminosity profiles of galaxies is needed as it serves as a guide towards understanding the process of galaxy formation and evolution. To obtai...
Jin Li, Xin Yao, Colin Frayn, Habib G. Khosroshahi...
As virtual worlds demand ever more realistic 3D models, attention is being focussed on systems that can acquire graphical models from real objects. This paper describes a system wh...
Andrew W. Fitzgibbon, Geoffrey Cross, Andrew Zisse...
We consider the problem of learning a matching (i.e., a graph in which all vertices have degree 0 or 1) in a model where the only allowed operation is to query whether a set of ve...
Noga Alon, Richard Beigel, Simon Kasif, Steven Rud...
We present an unsupervised algorithm for aligning a pair of shapes in the presence of significant articulated motion and missing data, while assuming no knowledge of a template, u...