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» Two Graph Algorithms On an Associative Computing Model
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EGH
2004
Springer
15 years 7 months ago
Efficient partitioning of fragment shaders for multiple-output hardware
Partitioning fragment shaders into multiple rendering passes is an effective technique for virtualizing shading resource limits in graphics hardware. The Recursive Dominator Split...
Tim Foley, Mike Houston, Pat Hanrahan
PPSN
2004
Springer
15 years 8 months ago
An Evolutionary Approach to Modeling Radial Brightness Distributions in Elliptical Galaxies
A reasonably good description of the luminosity profiles of galaxies is needed as it serves as a guide towards understanding the process of galaxy formation and evolution. To obtai...
Jin Li, Xin Yao, Colin Frayn, Habib G. Khosroshahi...
SMILE
1998
Springer
15 years 7 months ago
Automatic 3D Model Construction for Turn-Table Sequences
As virtual worlds demand ever more realistic 3D models, attention is being focussed on systems that can acquire graphical models from real objects. This paper describes a system wh...
Andrew W. Fitzgibbon, Geoffrey Cross, Andrew Zisse...
FOCS
2002
IEEE
15 years 8 months ago
Learning a Hidden Matching
We consider the problem of learning a matching (i.e., a graph in which all vertices have degree 0 or 1) in a model where the only allowed operation is to query whether a set of ve...
Noga Alon, Richard Beigel, Simon Kasif, Steven Rud...
127
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CGF
2008
148views more  CGF 2008»
15 years 3 months ago
Automatic Registration for Articulated Shapes
We present an unsupervised algorithm for aligning a pair of shapes in the presence of significant articulated motion and missing data, while assuming no knowledge of a template, u...
Will Chang, Matthias Zwicker