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RT
2005
Springer
15 years 9 months ago
Radiance Cache Splatting: A GPU-Friendly Global Illumination Algorithm
Fast global illumination computation is a challenge in several fields such as lighting simulation and computergenerated visual effects for movies. To this end, the irradiance cac...
Pascal Gautron, Jaroslav Krivánek, Kadi Bou...
CG
2008
Springer
15 years 4 months ago
Practical global illumination for interactive particle visualization
Particle-based simulation methods are used to model a wide range of complex phenomena and to solve time-dependent problems of various scales. Effective visualizations of the resul...
Christiaan P. Gribble, Carson Brownlee, Steven G. ...
CVPR
2011
IEEE
14 years 11 months ago
A Global Sampling Method for Alpha Matting
Alpha matting refers to the problem of softly extracting the foreground from an image. Given a trimap (specifying known foreground/background and unknown pixels), a straightforwar...
Kaiming He, Christoph Rhemann, Carsten Rother, Xia...
ECCV
2010
Springer
15 years 6 months ago
Face Image Relighting using Locally Constrained Global Optimization
A face image relighting method using locally constrained global optimization is presented in this paper. Based on the empirical fact that common radiance environments are locally h...
DAGSTUHL
2007
15 years 5 months ago
Discovering Knowledge from Local Patterns with Global Constraints
It is well known that local patterns are at the core of a lot of knowledge which may be discovered from data. Nevertheless, use of local patterns is limited by their huge number an...
Bruno Crémilleux, Arnaud Soulet