Sciweavers

2541 search results - page 102 / 509
» Ubiquitous computing: by the people, for the people
Sort
View
VL
2009
IEEE
131views Visual Languages» more  VL 2009»
15 years 4 months ago
Attitudes and self-efficacy in young adults' computing autobiographies
Little is known about the formation of people’s first perceptions about computers and computer code, yet it is likely that these impressions have a lasting effect on peoples’ ...
Andrew J. Ko
DIGRA
2005
Springer
15 years 3 months ago
Pretty good for a girl: gender, identity and computer games
Young people’s participation in online digital culture is one of the most efficient means by which they become proficient in the management of Information and Communications Tec...
Catherine Beavis
IJCV
2007
134views more  IJCV 2007»
14 years 10 months ago
Multi-sensory and Multi-modal Fusion for Sentient Computing
This paper presents an approach to multi-sensory and multi-modal fusion in which computer vision information obtained from calibrated cameras is integrated with a large-scale sent...
Christopher Town
CHI
2004
ACM
15 years 10 months ago
Labeling images with a computer game
We introduce a new interactive system: a game that is fun and can be used to create valuable output. When people play the game they help determine the contents of images by provid...
Luis von Ahn, Laura Dabbish
HCI
2009
14 years 7 months ago
Agency Attribution in Human-Computer Interaction
Abstract. Social psychologists have documented that people attribute a humanlike agency to computers. Work in human motor cognition has identified a related effect known as "i...
John E. McEneaney