We present a study of people’s use of positional information as part of a collaborative location-based game. The game exploits self-reported positioning in which mobile players m...
Steve Benford, Will Seager, Martin Flintham, Rob A...
People often misplace objects they care about. We present a system that generates reminders about objects left behind by tagging those objects with passive RFID tags. Readers posit...
Gaetano Borriello, Waylon Brunette, Matthew Hall, ...
As the trend towards technology-enriched home environments progresses, the need to enable users to create applications to suit their own lives increases. While several recent proje...
Future computing systems interact with a large number of users moving around buildings and streets. In this paper, we propose an example of such systems and how to evaluate ubicomp...
With the recent advances in communications technologies and decentralization of work practices, there has been an increase in distributed, remote, computerized work environments. I...