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» Ubiquitous computing: by the people, for the people
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SOUPS
2005
ACM
15 years 3 months ago
Developing privacy guidelines for social location disclosure applications and services
In this article, we describe the design process of Reno, a location-enhanced, mobile coordination tool and person finder. The design process included three field experiments: a ...
Giovanni Iachello, Ian E. Smith, Sunny Consolvo, M...
W4A
2005
ACM
15 years 3 months ago
Designing learning systems to provide accessible services
The need for providing learners with web-based learning content that match their accessibility needs and preferences, as well as providing ways to match learning content to user...
Pythagoras Karampiperis, Demetrios G. Sampson
DIGRA
2005
Springer
15 years 3 months ago
Designing Goals for Online Role-Players
The increasing popularity of persistent worlds and the predicted rise of pervasive gaming, both having a strong inherent potential for role-playing, stress a classical challenge o...
Markus Montola
DIGRA
2005
Springer
15 years 3 months ago
'Feel It, Don't Think: the Significance of Affect in the Study of Digital Games
Game studies methodologies which focus on the visual, narrative, and semiotic content of digital games overlook the way that embodied perception and physiological response contrib...
Eugenie Shinkle
ICMI
2005
Springer
104views Biometrics» more  ICMI 2005»
15 years 3 months ago
Analyzing and predicting focus of attention in remote collaborative tasks
To overcome the limitations of current technologies for remote collaboration, we propose a system that changes a video feed based on task properties, people’s actions, and messa...
Jiazhi Ou, Lui Min Oh, Susan R. Fussell, Tal Blum,...