Reciprocity is a key determinant of human behavior and has been well documented in the psychological and behavioral economics literature. This paper shows that reciprocity has sig...
Computer agents are increasingly deployed in settings in which they make decisions with people, such as electronic commerce, collaborative interfaces, and cognitive assistants. Ho...
Raz Lin, Sarit Kraus, Yinon Oshrat, Ya'akov (Kobi)...
Exercise video games combine entertainment and physical movement in an effort to encourage people to be more physically active. Multiplayer exercise games take advantage of the mo...
Tadeusz Stach, T. C. Nicholas Graham, Jeffrey Yim,...
The digital divide refers to a lack of technological access, part of which involves exclusion from a blooming arena of social interaction. People without mobile phones or PCs cann...
Clare Owens, David E. Millard, Andrew Stanford-Cla...
As a number of networked digital devices are ubiquitously used, control of inter-device communications becomes a complicated task. People can no longer keep track of all the device...
Jun Rekimoto, Yuji Ayatsuka, Michimune Kohno, Haru...