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COOPIS
2003
IEEE
15 years 5 months ago
Jini Supporting Ubiquitous and Pervasive Computing
The overall purpose of this article is partly to give a brief overview of the TangO conceptual model, partly to explore the Jini technology as a means for support of pervasive syst...
Kasper Hallenborg, Bent Bruun Kristensen
HCI
2007
15 years 1 months ago
Performance Improvement of SCTP for Heterogeneous Ubiquitous Environment
SCTP(Stream Control Transmission Protocol) is a new IETF transport protocol over the IP network. Transport protocol is responsible for reliable delivery of a message form a host to...
Doo-Won Seo, Hyuncheol Kim, Jahwan Koo, Jinwook Ju...
BCSHCI
2007
15 years 1 months ago
Habitats: a simple way to bridge artifacts, professions, and theories in ubiquitous design
This paper briefly shows how product designers as well as information system designers may use the habitat framework as a tool to inform their understanding of the pervasive compu...
Martin Brynskov, Gunnar Kramp
PUC
2002
165views more  PUC 2002»
14 years 11 months ago
Touch-Space: Mixed Reality Game Space Based on Ubiquitous, Tangible, and Social Computing
: This paper presents a novel computer entertainment system which recaptures human touch and physical interaction with the real-world environment as essential elements of the game ...
Adrian David Cheok, Xubo Yang, Zhiying Zhou, Mark ...
COMSWARE
2006
IEEE
15 years 5 months ago
The SIMPLE presence and event architecture
— Current presence systems offer only basic services that are mostly useful for dial-up environments, while event services have not seen widespread deployment. We describe the SI...
Henning Schulzrinne