Quadrilateral meshing algorithms impose certain constraints on the number of intervals or mesh edges of the curves bounding a surface. When constructing a conformal mesh of a colle...
This paper studies the problem of 3D non-rigid shape and motion recovery from a monocular video sequence, under the degenerate deformations. The shape of a deformable object is re...
We propose a surprisingly simple new way of breaking all value symmetries with constraints. Our method requires the addition of one variable per value of the problem plus a linear ...
We describe a fast method for creating physically based animation of non-rigid objects. Rapid simulation of nonrigid behavior is based on global deformations. Constraints are used...
The paper introduces mixed networks, a new framework for expressing and reasoning with probabilistic and deterministic information. The framework combines belief networks with con...