In this contribution, “Interactive Digital Storytelling” is viewed as a hybrid form of game design and cinematic storytelling for the understanding and creation of future lear...
Research has shown that students’ problem-solving actions vary in type and duration. Among other causes, this behavior is a result of strategies that are driven by different goal...
Ido Roll, Ryan Shaun Baker, Vincent Aleven, Kennet...
We discuss a Probably Approximate Correct (PAC) learning paradigm for Boolean formulas, which we call PAC meditation, where the class of formulas to be learnt is not known in advan...
Bruno Apolloni, Andrea Brega, Dario Malchiodi, Gio...
In this paper we discuss our recent research and open issues in structural and semantic analysis of digital videos. Specifically, we focus on segmentation, summarization and class...
In this paper neuro-fuzzy synergism is applied to implement content sequencing in adaptive hypermedia systems. The level of understanding of the learner is used to construct lesson...
Kyparisia A. Papanikolaou, George D. Magoulas, Mar...