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106
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KBS
2007
103views more  KBS 2007»
15 years 3 months ago
Eye-tracking for user modeling in exploratory learning environments: An empirical evaluation
In this paper, we describe research on using eye-tracking data for on-line assessment of user meta-cognitive behavior during interaction with an environment for exploration-based ...
Cristina Conati, Christina Merten
AI
2002
Springer
15 years 3 months ago
Programming backgammon using self-teaching neural nets
TD-Gammon is a neural network that is able to teach itself to play backgammon solely by playing against itself and learning from the results. Starting from random initial play, TD...
Gerald Tesauro
131
Voted
AICOM
2002
103views more  AICOM 2002»
15 years 3 months ago
The emergent computational potential of evolving artificial living systems
The computational potential of artificial living systems can be studied without knowing the algorithms that govern their behavior. Modeling single organisms by means of socalled c...
Jirí Wiedermann, Jan van Leeuwen
COMCOM
2000
130views more  COMCOM 2000»
15 years 3 months ago
Use Case Maps and LOTOS for the prototyping and validation of a mobile group call system
ABSTRACT -- SPEC-VALUE, a rigorous scenario-driven approach for the description and validation of complex system functionalities at the early stages of design, is presented. It is ...
Daniel Amyot, Luigi Logrippo
COGSCI
2002
60views more  COGSCI 2002»
15 years 3 months ago
Memory for goals: an activation-based model
Goal-directed cognition is often discussed in terms of specialized memory structures like the "goal stack." The goal-activation model presented here analyzes goal-direct...
Erik M. Altmann, J. Gregory Trafton