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ISCA
2000
IEEE
111views Hardware» more  ISCA 2000»
15 years 4 months ago
Understanding the backward slices of performance degrading instructions
For many applications, branch mispredictions and cache misses limit a processor’s performance to a level well below its peak instruction throughput. A small fraction of static i...
Craig B. Zilles, Gurindar S. Sohi

Publication
267views
15 years 8 months ago
Interactive planar reconstruction of objects and scenes
3D reconstruction from 2D images is an active research topic in the computer vision community. Classical algorithms like Structure From Motion (SFM) and Multi-View Stereo (MVS) are...
Adarsh Kowdle, Yao-Jen Chang, Tsuhan Chen
EGH
2004
Springer
15 years 5 months ago
Realtime ray tracing of dynamic scenes on an FPGA chip
Realtime ray tracing has recently established itself as a possible alternative to the current rasterization approach for interactive 3D graphics. However, the performance of exist...
Jörg Schmittler, Sven Woop, Daniel Wagner, Wo...
PAMI
2010
351views more  PAMI 2010»
14 years 10 months ago
Evaluating Color Descriptors for Object and Scene Recognition
—Image category recognition is important to access visual information on the level of objects and scene types. So far, intensity-based descriptors have been widely used for featu...
Koen E. A. van de Sande, Theo Gevers, Cees G. M. S...
CVPR
2005
IEEE
16 years 1 months ago
Bayesian Object Detection in Dynamic Scenes
Detecting moving objects using stationary cameras is an important precursor to many activity recognition, object recognition and tracking algorithms. In this paper, three innovati...
Yaser Sheikh, Mubarak Shah