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» Understanding and evaluating creativity
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121
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ACL
2006
15 years 5 months ago
A Phrase-Based Statistical Model for SMS Text Normalization
Short Messaging Service (SMS) texts behave quite differently from normal written texts and have some very special phenomena. To translate SMS texts, traditional approaches model s...
AiTi Aw, Min Zhang, Juan Xiao, Jian Su
154
Voted
JUCS
2008
281views more  JUCS 2008»
15 years 3 months ago
Creating Adaptive e-Learning Board Games for School Settings Using the ELG Environment
: The use of digital games in education is well documented in the literature. They have been used in preschool, K-12, the university. A specific type of digital games is board game...
Symeon Retalis
143
Voted
BMCBI
2005
189views more  BMCBI 2005»
15 years 3 months ago
A sentence sliding window approach to extract protein annotations from biomedical articles
Background: Within the emerging field of text mining and statistical natural language processing (NLP) applied to biomedical articles, a broad variety of techniques have been deve...
Martin Krallinger, Maria Padron, Alfonso Valencia
ICSE
2010
IEEE-ACM
15 years 1 months ago
Synthesized essence: what game jams teach about prototyping of new software products
The development of video games comprises engineering teams within various disciplines, e.g., software engineering, game production, and creative arts. Game jams are a promising ap...
Juergen Musil, Angelika Schweda, Dietmar Winkler, ...
246
Voted
AIEDAM
2011
14 years 10 months ago
Discovering implicit constraints in design
In familiar design domains, expert designers are able to quickly focus on “good designs”, based on constraints they have learned while exploring the design space. This ability ...
Madan Mohan Dabbeeru, Amitabha Mukerjee