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» Understanding and evaluating creativity
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NORDICHI
2006
ACM
15 years 3 months ago
Designing familiar open surfaces
While participatory design makes end-users part of the design process, we might also want the resulting system to be open for interpretation, appropriation and change over time to...
Kristina Höök
INTETAIN
2005
Springer
15 years 3 months ago
Ambient Intelligence in Edutainment: Tangible Interaction with Life-Like Exhibit Guides
We present COHIBIT, an edutainment exhibit for theme parks in an ambient intelligence environment. It combines ultimate robustness and simplicity with creativity and fun. The visit...
Alassane Ndiaye, Patrick Gebhard, Michael Kipp, Ma...
HICSS
2003
IEEE
155views Biometrics» more  HICSS 2003»
15 years 3 months ago
Consumers cognition towards communities: Customer-centred community design using the means-end chain perspective
This paper presents research on the application of the means-end chain (MEC) framework for investigating customers cognitive structure regarding community applications. It is argu...
Peter Aschmoneit, Mark Heitmann
CANDT
2009
15 years 1 months ago
An analysis of the social structure of remix culture
We present findings from our study of a music sharing and remixing community in an effort to quantify and understand the structural characteristics of commons-based peer productio...
Giorgos Cheliotis, Jude Yew
CANDT
2009
15 years 1 months ago
Experiential role of artefacts in cooperative design
The role of material artefacts in supporting distributed and colocated work practices has been well acknowledged within HCI and CSCW research. In this paper, we show that in addit...
Dhaval Vyas, Dirk Heylen, Anton Nijholt, Gerrit C....