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IEEEHPCS
2010
15 years 1 months ago
Texture feature representation in dynamic environments
This paper presents a novel approach to detect and formulate time varying changes in texture content on a sequence of images registered from a scene by using Gabor wavelets repres...
Kyeong Deok Woo, Sung Gook Kim, Sung Wook Baik
SIGGRAPH
2000
ACM
15 years 7 months ago
Time-dependent visual adaptation for fast realistic image display
Human vision takes time to adapt to large changes in scene intensity, and these transient adjustments have a profound effect on visual appearance. This paper offers a new operator...
Sumanta N. Pattanaik, Jack Tumblin, Yangli Hector ...
JEI
2007
102views more  JEI 2007»
15 years 3 months ago
Testing tone mapping operators with human-perceived reality
Abstract. A number of successful tone mapping operators for contrast compression have been proposed due to the need to visualize high dynamic range (HDR) images on low dynamic rang...
Akiko Yoshida, Volker Blanz, Karol Myszkowski, Han...
VISUALIZATION
2005
IEEE
15 years 8 months ago
View-Dependent Rendering of Multiresolution Texture-Atlases
Real-time rendering of massively textured 3D scenes usually involves two major problems: Large numbers of texture switches are a well-known performance bottleneck and the set of s...
Henrik Buchholz, Jürgen Döllner
CVPR
1999
IEEE
16 years 5 months ago
Radiometric Self Calibration
A simple algorithm is described that computes the radiometric responsefunction of an imaging system,from images of an arbitrar), scene taken using different exposures. The exposur...
Tomoo Mitsunaga, Shree K. Nayar