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126
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CGF
2008
140views more  CGF 2008»
15 years 3 months ago
Interactive Glossy Reflections using GPU-based Ray Tracing with Adaptive LOD
We present an interactive GPU-based algorithm for accurately rendering high-quality, dynamic glossy reflection effects from both HDR environment maps and local scene objects. Our ...
Xuan Yu, Rui Wang 0003, Jingyi Yu
CORR
2010
Springer
188views Education» more  CORR 2010»
15 years 3 months ago
A physically-based particle model of emergent crowd behaviors
This paper presents a modeling process in order to produce a realistic simulation of crowds in the ancient Greek agora of Argos. This place was a social theater in which two kinds...
Laure Heïgéas, Annie Luciani, Joë...
122
Voted
CVPR
2006
IEEE
16 years 5 months ago
Putting Objects in Perspective
Image understanding requires not only individually estimating elements of the visual world but also capturing the interplay among them. In this paper, we provide a framework for p...
Derek Hoiem, Alexei A. Efros, Martial Hebert
130
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TAAS
2010
124views more  TAAS 2010»
14 years 10 months ago
The MACODO organization model for context-driven dynamic agent organizations
stractions that support application developers to describe dynamic organizations. The organization model is part of an integrated approach, called MACODO: Middleware Architecture f...
Danny Weyns, Robrecht Haesevoets, Alexander Helleb...
128
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JGS
2000
97views more  JGS 2000»
15 years 3 months ago
Part 3 Specialized aspects of GIS and spatial analysis
GIS and spatial analysis is suited mainly for static pictures of the landscape, but many of the processes that need exploring are dynamic in nature. Dynamic processes can be comple...
Paul W. Box