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RT
2001
Springer
15 years 8 months ago
Interactive Sampling and Rendering for Complex and Procedural Geometry
We present a new sampling method for procedural and complex geometries, which allows interactive point-based modeling and rendering of such scenes. For a variety of scenes, object-...
Marc Stamminger, George Drettakis
129
Voted
CVPR
2000
IEEE
15 years 8 months ago
Step towards Sequence-to-Sequence Alignment
This paper presents an approach for establishing correspondencesin time and in space between two differentvideo sequences of the same dynamic scene, recorded by stationary uncalib...
Yaron Caspi, Michal Irani
113
Voted
VISUALIZATION
1998
IEEE
15 years 7 months ago
Large scale terrain visualization using the restricted quadtree triangulation
Real-time rendering of triangulated surfaces has attracted growing interest in the last few years. However, interactive visualization of very large scale grid digital elevation mo...
Renato Pajarola
180
Voted
3DPVT
2006
IEEE
197views Visualization» more  3DPVT 2006»
15 years 5 months ago
Structured Light Based Reconstruction under Local Spatial Coherence Assumption
3D scanning techniques based on structured light usually achieve robustness against outliers by performing multiple projections to simplify correspondence. However, for cases such...
Hao Li, Raphael Straub, Hartmut Prautzsch
184
Voted
VMV
2007
219views Visualization» more  VMV 2007»
15 years 4 months ago
GPU Rendering of Secondary Effects
In this paper we present an efficient data structure and algorithms for GPU ray tracing of secondary effects like reflections, refractions and shadows. Our method extends previo...
Kai Bürger, Stefan Hertel, Jens Krüger, ...